Amontillado

Alias(s) & Imvu Name
Amontillado (IIdarkfireII)

Weapon(s)

 * Weapon Name: Blades of mourning, Retracting arm blades, poison daggers
 * Ability: Blades of mourning: life draining and healing   Retracting arm  blades : N/A  just normal blades Poison daggers:  Hallucinations, paranoia, blurred  vision, nausea, vomiting, and insanity
 * Strength: Blades of  mourning: Can heal the user upon successful hit by draining an opponents life force  or steal some of the users lifeforce in order to increase thier damage.  Poison daggers: can significantly  slow an opponent  down  upon successful contact   Reaper blade: N/A
 * Weakness: Blades of mourning: Thier second ability can kill the weilder if used incorrectly.   Poison daggers:  They are ineffective against races that are resistant to poison and the poison takes a full minute to take effect.  Also  only  6 can be carried at a time on the shoulder strap.   Reaper blade:  ineffective against heavy armor
 * Weight: Blades of mourning: lightweight about 2 pounds each   poison daggers : 0.5 pounds each   retracting blades: 1.5 pounds each

Form of RP
T-1 para

Kingdom Role
Tactical advisor

Powers & Abilities
Observant and possessing strong mental fortitude, Amontillado does not just learn from his mistakes but he adapts, learning and memorizing the rhythm and language of his opponent until he could read them as if they were an open book. Amontillado has a keen scientific mind and  a firm  knowledge of dwarven machinery which  is invaluable for  producing siege weapons and setting up defensive parameters. Amontillado also possesses a dark magic that would allow him to use the souls of  his fallen enemies and allies  to create  golems and bring stone creations to life with the help of a forge. In combat Amontillado has a high agility and can create small voids using his dark magic in order to pull an opponent towards him or push an opponent away from him. However these voids can only be  maintained for so long and if  he overexerts this  power the void would destroy his body and he would cease to exist. This dark magic also allows him to  open up portals and  escape  if  he is critically  injured or  close  to death but it takes time and the portal can only be sustained for so long. He can also use this dark magic to create barriers in order to block an enemy's attack  for a short period of time. This is not just any dark magic  but  a  manipulation of dark matter allowing Amontillado to manipulate cosmic forces since dark matter is theorized to make up 84% of the universes mass. This could potentially allow him to manipulate gravity or seemingly defy physics to an extent. This power was gained through creating portals using his dark magic to cause various anomaly's within the para elemental plane. The Jester's nhilism could be from  visiting different planes of existence and visiting other worlds and seeing so many different planes of existence and seeing so many outcomes leading to the same conclusion. This would also explain why he cannot overexert this power because dark matter can consume other forms of matter. In otherwords his own power could  kill him since everything in the universe including himself is made up of matter. Amontillados high agility and ability to predict and analyze his opponents movements during a  fight  makes him a truly dangerous  foe in combat.

Backstory
Born into a poor  family and orphaned at a  young age,  Amontillados  life was  always filled with  tragedy. Amontillado was living on the streets and was always harassed by some of the nobles passing by the alleyway  that he lived in. Eventually an  old and  kind dwarf blacksmith named Ragnar Rexford  took him in and took pity on the young boy. Ragnar was the only man Amontillado could truly  call a  father and he saw Amontillados hidden talent for crafting weapons. Ragnar trained Amontillado  in making  dwarven machinery and  weapons though during one of his  training's Amontillado lost an arm in a smelting accident. Ragnar crafted a prosthetic arm  for  him and  continued  to train Amontillado  for years until Amontillado had fully  mastered the art of dwarven craftsmanship. Eventually Ragnar had gotten old and ill  but he showed Amontillado one last thing. Amontillado learned of the dark truth behind dwarven Golems. The stone  creations could not move on their own  but in order to be given life, a life  had to be taken. Amontillado learned of  this  dark  process and dark magic of  taken lives and enslaving souls. Amontillado took care of Ragnar until he died and  after  finally losing the one person that was close to him Amontillado was  changed. Amontillado developed a Nhilistic attitude and saw  life as one big joke due to the harassment and pain he suffered during his youth. Amontillado sewed a jester outfit for himself as a  constant reminder of what a bleak awful joke the world was. Amontillado later turned to dark magic and  learned  that the same dark  magic that was used to create golems could also  open voids. Amontillado honed in on this technique in order  to perfect his  science and  magical  techniques. Amontillado became  a  brilliant  inventor and a  master  tactician and  gained the power and strategy   to shake  kingdoms.

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